What is targeting algorithms?

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Nonprofits have long faced the challenge of balancing their books when they simultaneously seek to retain existing donors and acquire new donors. Nonprofit targeting of existing donors can be done, in principle, using their past donation data. However, for new donors, such data is either not available or might be difficult to procure from secondary sources. What should the nonprofits do ? We suggest 2 alternatives.

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03:33
Video games are a global digital infrastructure with real economic and social impact. They raise ethical challenges - from harassment to manipulative gamification - often overlooked by traditional frameworks. Normative, utilitarian, and virtue ethics approaches guide design, but often miss the designers’ own experiences and dilemmas. A case study of Eldermove shows ethical design emerges when developers avoid infantilizing users and step back from assumptions about them, respecting dignity and autonomy. Creating responsible games requires attending to the ethics of design itself. As gaming increasingly shapes culture, business, and healthcare, understanding designers’ fantasies and choices is key to technologies that truly support users.
PIGNOT Edouard - EMLV |
01:42
Le managérialisme est l’accaparement du pouvoir par les managers, aux dépends des autres parties prenantes d’une organisation. Il se développe sur un affaiblissement de l’autorité professionnelle de ceux qui réalisent la mission de leur entreprise ou de leur administration, remplacée par le pouvoir de celui qui croit savoir et qui décide de tout en conséquence. Les managérialistes ont pour mission de fixer les objectifs collectifs et de décider des moyens à utiliser pour atteindre ces objectifs. Résister au managérialisme, c’est donc restaurer l’autorité de celui qui est capable d’expliquer, de justifier le pourquoi et le comment de ce qu’il fait ou propose de faire.
JOULLIÉ Jean-Étienne - EMLV |
02:55
Les chercheurs des écoles de management acceptent généralement une perspective déterministe du comportement, selon laquelle l’obéissance est le produit de forces sociales agissant sur les individus et causant leur comportement. Cette perspective a reçu une validation empirique dans les célèbres études de Solomon Asch et de Staley Milgram. Cependant, les archives de ces expériences permettent d’interpréter leurs résultats surprenant dans un autre sens : si les personnes qui en furent les sujets se comportèrent comme elles le firent, c’est parce qu’elles croyaient bien faire. En d’autres termes, leur obéissance reflétait un choix libre et délibéré.
JOULLIÉ Jean-Étienne - EMLV |
02:50
Little known in France, the analytic-synthetic distinction is one of the cornerstones of empiricism in general and the scientific method in particular. Indeed, it translates, into everyday language, the fact that scientific knowledge derives either from experience (that is, from observation) or from logic applied to experience. The origins of the distinction date back to the fourteenth century and William of Ockham, but it was David Hume and then Immanuel Kant who gave it its definitive expression.
JOULLIÉ Jean-Étienne - EMLV |

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Loneliness is a widespread concern among older adults, profoundly affecting their well-being. Social robots—designed to engage in social interactions and form emotional connections—are increasingly perceived as social actors in human-robot relationships and offer promising potential to alleviate loneliness. This study examines how older adults interact with social robots to address different forms of loneliness and enhance their subjective well-being. Across a pilot correlational study and two experiments, the results reveal two distinct mechanisms through which social robots improve well-being: attachment for individuals experiencing emotional loneliness and social integration for those facing social loneliness. This research contributes to the literature on loneliness, transformative consumer research, and human–robot interaction.
This research develops a new conceptual framework based on use intention for classifying purchases. Accordingly, it moves past the dominant material vs. experiential dichotomy as well as adding a third purchase type: activity engagement purchases, which are defined as purchases that support sustained consumer activities overtime. This new typology is empirically examined to understand how different purchase types contribute to consumer happiness. Activity engagement purchases emerge as a conceptually and empirically distinct type of purchase that consumers can readily classify and recall. Activity engagement purchases also generate greater happiness than material or experiential ones – which is found to be driven by their ability to fulfill consumers’ competency needs and facilitate value expression.
HAWKINS Matthew - Burgundy School of Business |
Our goal was to understand the effectiveness of a company in attracting its customer targets. To do this, we have developed a model that links a company’s marketing activities to the mix of customers who buy from the company. Most marketing models simply ask how a company’s marketing activities influence the number of customers who buy the brand. We wondered how a company’s marketing activities influence the types of customers who buy the brand.
SINHA Shameek - EMLV |
Not-for-profit organizations have long faced the challenge of balancing budgets when they simultaneously seek to retain and recruit new donors. In principle, existing donors can be targeted based on their previous donation data. However, for new donors, this data is not available or may be difficult to obtain from secondary sources. What should non-profit organizations do? We suggest 2 alternatives.
SINHA Shameek - EMLV |

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