Managerialism is the concentration of power in the hands of managers, at the expense of other stakeholders within an organization. It thrives on a weakening of the professional authority of those who carry out the mission of their company or administration, which is replaced by the power of those who believe they know best and decide everything accordingly. Managers are tasked with setting collective objectives and deciding on the means to achieve them. Resisting managerialism, therefore, means restoring the authority of those who can explain and justify the why and how of what they do or propose to do.

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Video games are a global digital infrastructure with real economic and social impact. They raise ethical challenges - from harassment to manipulative gamification - often overlooked by traditional frameworks. Normative, utilitarian, and virtue ethics approaches guide design, but often miss the designers’ own experiences and dilemmas. A case study of Eldermove shows ethical design emerges when developers avoid infantilizing users and step back from assumptions about them, respecting dignity and autonomy. Creating responsible games requires attending to the ethics of design itself. As gaming increasingly shapes culture, business, and healthcare, understanding designers’ fantasies and choices is key to technologies that truly support users.
PIGNOT Edouard - EMLV |
- Trends
- Digital Transformation, Health Sector Management, Information Systems, Innovation Management, Organizational Theory

