Managerialism is the concentration of power by managers at the expense of other organisational stakeholders. It develops on a weakening of the professional authority of those who carry out the mission of their company or their administration, replaced by the power of the one who thinks he knows and who decides everything accordingly. The managerialists have the mission to set the collective objectives and to decide the means to be used to achieve these objectives. To resist managerialism, therefore, is to restore the authority of one who is able to explain, to justify the why and the how of what he does or proposes to do.

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Video games are a global digital infrastructure with real economic and social impact. They raise ethical challenges - from harassment to manipulative gamification - often overlooked by traditional frameworks. Normative, utilitarian, and virtue ethics approaches guide design, but often miss the designers’ own experiences and dilemmas. A case study of Eldermove shows ethical design emerges when developers avoid infantilizing users and step back from assumptions about them, respecting dignity and autonomy. Creating responsible games requires attending to the ethics of design itself. As gaming increasingly shapes culture, business, and healthcare, understanding designers’ fantasies and choices is key to technologies that truly support users.
PIGNOT Edouard - EMLV |
- Trends
- Digital Transformation, Health Sector Management, Information Systems, Innovation Management, Organizational Theory

