Recently, the focus of the international business has been shifted from a country-level to a sub-national level, with the better availability of more fine-grained data and new interdisciplinary research. Especially, “global city” has become a key topic in international business due to their superior economic performance. Their superior can be explained by 1) well-developed infrastructure attracts many different people and firms to be concentrated in a dense area, and 2) global connectivity of the global cities provides access to more opportunities and knowledge outside the metropolitan area. These two factors are very closely related. World-class firms and talented people in the metropolitan area provide more chances to be connected, both within a city and across different cities across co

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Video games are a global digital infrastructure with real economic and social impact. They raise ethical challenges - from harassment to manipulative gamification - often overlooked by traditional frameworks. Normative, utilitarian, and virtue ethics approaches guide design, but often miss the designers’ own experiences and dilemmas. A case study of Eldermove shows ethical design emerges when developers avoid infantilizing users and step back from assumptions about them, respecting dignity and autonomy. Creating responsible games requires attending to the ethics of design itself. As gaming increasingly shapes culture, business, and healthcare, understanding designers’ fantasies and choices is key to technologies that truly support users.
PIGNOT Edouard - EMLV |
- Trends
- Digital Transformation, Health Sector Management, Information Systems, Innovation Management, Organizational Theory

